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S-Dubb
QUOTE (santana @ May 28 2007, 04:48 AM) *
yeah man i agree. gotta hit up the online game. i usually just stick to playing friends or people ive gotten to know that play str8. i was big time hating on this game.. because honestly come on who hasnt felt suckerd into buying 05,06,07? i felt like i have been forced to suffer the same glitches and same mistakes all previous years had. now 08 seems to be a lot more promising because they directly brought up said issues to be fixed. my only concern is that the resulting product produces all sorts of new issues and glitches so forth. i doubt they can ever deliver a flawless game or want to.

i will be surely getting a next gen console just for madden. but this time around im not waiting at 12 the night before to get it... or sending the gf off to do it..lofl


o.k 2 Things I want to address. About the glitches.. Every game has glitches and thats just something you're going to have to get over. Honestly I play madden on the old box because 360 hasn't lived up to the hype at all. My point is ..is that I haven't experienced a glitcher in a long time. I play in tourneys and online constantly and some things you might consider a glitch I don't.

Known glitches in 07 for the black xbox:

-High pass glitch-- I'm sure you seen this one where all they do is snap and throw up high. Yea It's a bit glitchy but that can get stopped and it's easily defendable.
- Disconnect glitch-- This is the only REAL glitch. Where they do something mid game and the game will just stop! resulting in a loss for you.

So I'm not to sure what all these glitches are. 07 is a good game (for the current Gen box). It might not look all space aged but it plays like a football game should.
QUOTE
i will be surely getting a next gen console just for madden

Next thing I want to address is DON'T BUY 360 OR PS3 just FOR MADDEN This would be the worst mistake you could ever make. If you're getting next gen for titles like Rainbow 6 vegas,Halo3,oblivion,Forza,NBA 2k,Gears of war,G.R.A.W then fine but getting for the soul means of madden is just insane. I've had my 360 since the launch and I've never boughten madden for 360 to this day. That why I keep my old console
S-Dubb
QUOTE (jets0n @ May 28 2007, 10:30 AM) *
Madden used to be the reason to have the latest and greatest consoles. Now it's like my worst game. I hate it. I hated the way the gameplay went. It felt like being in a DVD animation the whole time. Right from the snap the way it felt was horrible IMO. That's why I love playing NCAA. That's a great game. It's really easy to throw for 600 yards though in that game.

Anyway, with games like Gears of War and Tiger Woods and Virtua Tennis.... the 360 is worth it. EA needs to step up their gameplan because I'm getting to the point where I might not even buy the damn thing.


Again this is why I like my old xbox. I madden on and madden only. I don't own another game for my old console. I keep my madden in it. 360 madden is horrible.
kobeskool
The superstar system will probably just make the game worse then it already is. They added a superstart system in NBA live 07 and that made the game even worse then the year before.
S-Dubb
http://www.easports.com/maddennfl/blogs.jsp

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05.23.07 Current Gen- Stronger Than Ever!

I have never really understood console wars. Xbox360 vs. PS3, Current Gen Systems vs. Next Gen systems… with the way people talk sometimes on message boards you would think they’re lawyers representing their console of choice in court. Personally I just want as many quality products and fun games as I can get- regardless of the brand or generation. Anyone who closes their mind to a game or console without giving it a try is only hurting themselves, which is why I plan on being a “console nomad” this year – from system to system and generation to generation- I’m just looking to have some fun.

That being said, with the new wave of technology and power that the Next Generation systems have brought in, it might be natural for fans to assume that the Current Generation hardware is being phased out as a thing of the past. We all know that technically speaking the Xbox, PS2, and Gamecube can’t hold a candle to their new and improved counterparts, but let’s not forget that technology isn’t all that counts. Think of your favorite games of all time- the games that you have had the most fun playing in your life. I would be willing to bet that the majority of those games are on systems that are now technically obsolete. Heck- how many people have an old NES plugged up to a TV right now? I know I do!
Our goal on CG Madden this year was to come out with a chip on our shoulder and prove to people that we are still committed to making an awesome game. Those who thought CG was going to become the ignored little brother of NG are completely wrong. From technological improvements that allow us to do more on CG systems than we ever thought possible, to innovative new features that are aimed at bringing a unique and fun experience; I am convinced that Madden 08 will be more impressive than ever. But I am not just blogging today to be a “hype-man,” I am here to give some details. Here is your first peek at Current Gen Madden 08- check it out: Let me first start off with the hardcore features, since I know that most of you guys are hardcore fans. Madden 08 CG will still be a great place for hardcore gamers, and we have some cool new features- most of which you will only find on the XBOX, PS2, and Gamecube this year:


Bluff Play Art

We all know that the worse part about playing a head to head game is that you can’t look at your play at the line of scrimmage without showing your opponent seeing it. Well this year we have added a new feature that allows you to show a fake play. Are you really calling a play action pass? Show your opponent a run… Are you really passing the ball? Show a draw play. The end result is that your opponent will never know when you are showing your real play or a fake play. We have been messing around with this in our head to head games at work, and it definitely adds another dimension to pre-play.



[/b]Defensive Smart Routes[/b]
Smart Routing, the ability to adjust a receiver’s route in relation to the first down marker, was a great addition that we made a couple years ago. Now the Smart Route concept makes the transition to defense to provide a more realistic 3rd and long zone type. These zones are similar to hook zones, but will automatically drop back to the first down line in an attempt to stop the offense from moving the chains. These zones are available via Defensive Hot Routes, so now you no longer have an excuse for letting someone complete a 4th and 25 against you!


Double Pass Plays



After years of the community clamoring for this, we finally found a good way to implement Double Pass trick plays. These plays feature the QB throwing to a WR, who is then eligible to throw down field to yet another receiver. Our playbook guys drew these up to mimic real NFL Double Passing plays that we have seen over the years. You will also find these in NCAA… look out for Arkansas!


Online Challenges

Ever since Madden first started supporting online play, one thing has been glaringly missing… the ability to challenge plays. That will all end now in Madden 08 as the option to throw the red flag will make its online debut.


New Animations and Gang Tackles



That’s right, CG will sport some very nice looking gang tackles this year. With a little technological creativity, our dev team created a way for us to increase our animation capacity and add more animations that ever before. This year we decided to focus on catches and tackles.


Gameplay Tuning

Madden CG over the course of seven years has become, in my opinion, the best playing sports game of all time. At this point we are more worried about keeping it playing great as opposed to fixing a bunch of issues. All the small bugs and exploits that were in the game last year have been fixed, and a lot of new animations have also been added. The majority of people in the community were playing CG Madden 07, and the feedback I gathered from looking at message boards was overwhelmingly positive. You can all look forward to the same great gameplay that you have become accustomed to over the years.



That concludes our preview for today, but I have saved the best for last. In the upcoming week, I will be discussing two brand new game modes that are exclusive to Current Gen Madden. Just remember, CG is not going anywhere- only getting better with age. Keep your Xbox’s and PS2’s plugged in for 2008!
D-Cas
Posted 05.23.07 10:33 PM by admin | 76 comment(s)
Filed under: Current Gen
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05.18.07 Where has Franchise Been?

Hey Madden Community, my name is Ronnie Morales but everyone calls me Romo. It’s a nickname I got back when I was a tester from my lead at the time and it has struck with me ever since. I am the producer in charge of Franchise Mode on Next Gen. Just a little run down on myself. I came to EA in 2003 as a tester. During my initial time at Tiburon, I worked mostly on Madden and NCAA. I eventually made my way into production and worked on Current Gen Madden with Josh Looman for a while before moving on to take on the challenge that has been Franchise on the Next Gen platforms. I originally was going to work on another title when I was asked to stay on Next Gen and help out. When I talked to David Ortiz (the Producer on Next Gen) I told him that if I was going to stay I needed more control over what goes into franchise and that we needed to give it more love. That’s where this blog comes into play.

Ever since we made the transition to Next Gen, Franchise mode has been on the back burner. And I don’t even mean the back burner like its on low heat keeping the food warm. I mean the back burner where you keep the pan you don’t want to wash yet. It just wasn’t getting any love. Being a Franchise guy this ticked me off. I became a modern day politician at EA letting everyone know that things needed to change. I finally got my chance and I have begun to run with it. Too many years have passed without the stuff we all loved about Franchise Mode. Being able to edit my players, draft new teams, and relocating to cities that don’t really have business hosting an NFL team just to name a few. These were the staple features that guys like Looman, Cummings, and Frazier put into the game back in the day. And I loved them. I am the type of guy who enjoys creating a cupcake team and then working my trade magic to acquire a team of the future. I enjoy editing players; I enjoy trading away all of my draft picks; I enjoy simulating 30 years and not playing a single game. Some call this boring but I say these are the options that Franchise mode gave us before and has failed lately.
So what do I plan on doing about this? Well for starters we need all of the oldies back in the game. All of the classic features that allowed us to tweak the game to our liking need to make their way back into this title. Secondly, we need to give control back to the gamer. No offense, but if I am dropping 60 bucks on a game, let me do whatever I want to do to it. That’s kind of my outlook on Franchise. Give control back to the gamer. After all, what you may like to do to your team may vary completely from what I want to do. If you give that control back to the gamer, then I don’t have to worry if the community is going to like my features. I can ultimately put it back in your hands to enjoy. Anyways well I'm starting to rant…but over the next weeks I plan to share with you where Franchise stands and where we plan to go with it. It’s something that isn’t going to happen overnight, but I am confident that with me at the helm we can bring this puppy back to life. I would love to get your feedback on what should be in the game. Well enough about that…Ian stole all of my thunder with the shots of Edit Player and Fantasy Draft in his More Madden 08 News blog, so come back in the next coming weeks I’ll have to show off a goodie for everyone.
Merenguito
This you tube video does a great comparison of the PS3 and XBOX 360. (You may need to pause it when the words alone come out so you have time to read them.)

PS3 vs XBOX 360
Jetsfan115
QUOTE (Merenguito @ May 28 2007, 07:19 PM) *
This you tube video does a great comparison of the PS3 and XBOX 360. (You may need to pause it when the words alone come out so you have time to read them.)

PS3 vs XBOX 360


its a cool video but i'd like to see a more unbiased video. this guy twisted facts by showing articles saying the PS3 had record breaking sales (but if u read it says in UK) i would have like to see a side by side chart of all 3 systems per month and you'd see that the PS3 is in last by far.

aslo as far as the power goes the specs showed that the xbox360 is more powerfull, that 1 guy who tried to run tests and the video says to sum it up the PS3 is more powerfull is false information. the clock speed of the 360 is beyond what the PS3 can do.

i'd liek to see a video with pure facts thats unbiased rather then biased people. i don't understand why fan boys of either system act so biased. it makes no sense. its not like sony or MS are paying your bills. why be so loyal to them?
kobeskool
QUOTE (S-Dubb @ May 28 2007, 02:10 PM) *
http://www.easports.com/maddennfl/blogs.jsp

#
05.23.07 Current Gen- Stronger Than Ever!

I have never really understood console wars. Xbox360 vs. PS3, Current Gen Systems vs. Next Gen systems… with the way people talk sometimes on message boards you would think they’re lawyers representing their console of choice in court. Personally I just want as many quality products and fun games as I can get- regardless of the brand or generation. Anyone who closes their mind to a game or console without giving it a try is only hurting themselves, which is why I plan on being a “console nomad” this year – from system to system and generation to generation- I’m just looking to have some fun.

That being said, with the new wave of technology and power that the Next Generation systems have brought in, it might be natural for fans to assume that the Current Generation hardware is being phased out as a thing of the past. We all know that technically speaking the Xbox, PS2, and Gamecube can’t hold a candle to their new and improved counterparts, but let’s not forget that technology isn’t all that counts. Think of your favorite games of all time- the games that you have had the most fun playing in your life. I would be willing to bet that the majority of those games are on systems that are now technically obsolete. Heck- how many people have an old NES plugged up to a TV right now? I know I do!
Our goal on CG Madden this year was to come out with a chip on our shoulder and prove to people that we are still committed to making an awesome game. Those who thought CG was going to become the ignored little brother of NG are completely wrong. From technological improvements that allow us to do more on CG systems than we ever thought possible, to innovative new features that are aimed at bringing a unique and fun experience; I am convinced that Madden 08 will be more impressive than ever. But I am not just blogging today to be a “hype-man,” I am here to give some details. Here is your first peek at Current Gen Madden 08- check it out: Let me first start off with the hardcore features, since I know that most of you guys are hardcore fans. Madden 08 CG will still be a great place for hardcore gamers, and we have some cool new features- most of which you will only find on the XBOX, PS2, and Gamecube this year:


Bluff Play Art

We all know that the worse part about playing a head to head game is that you can’t look at your play at the line of scrimmage without showing your opponent seeing it. Well this year we have added a new feature that allows you to show a fake play. Are you really calling a play action pass? Show your opponent a run… Are you really passing the ball? Show a draw play. The end result is that your opponent will never know when you are showing your real play or a fake play. We have been messing around with this in our head to head games at work, and it definitely adds another dimension to pre-play.



[/b]Defensive Smart Routes[/b]
Smart Routing, the ability to adjust a receiver’s route in relation to the first down marker, was a great addition that we made a couple years ago. Now the Smart Route concept makes the transition to defense to provide a more realistic 3rd and long zone type. These zones are similar to hook zones, but will automatically drop back to the first down line in an attempt to stop the offense from moving the chains. These zones are available via Defensive Hot Routes, so now you no longer have an excuse for letting someone complete a 4th and 25 against you!


Double Pass Plays



After years of the community clamoring for this, we finally found a good way to implement Double Pass trick plays. These plays feature the QB throwing to a WR, who is then eligible to throw down field to yet another receiver. Our playbook guys drew these up to mimic real NFL Double Passing plays that we have seen over the years. You will also find these in NCAA… look out for Arkansas!


Online Challenges

Ever since Madden first started supporting online play, one thing has been glaringly missing… the ability to challenge plays. That will all end now in Madden 08 as the option to throw the red flag will make its online debut.


New Animations and Gang Tackles



That’s right, CG will sport some very nice looking gang tackles this year. With a little technological creativity, our dev team created a way for us to increase our animation capacity and add more animations that ever before. This year we decided to focus on catches and tackles.


Gameplay Tuning

Madden CG over the course of seven years has become, in my opinion, the best playing sports game of all time. At this point we are more worried about keeping it playing great as opposed to fixing a bunch of issues. All the small bugs and exploits that were in the game last year have been fixed, and a lot of new animations have also been added. The majority of people in the community were playing CG Madden 07, and the feedback I gathered from looking at message boards was overwhelmingly positive. You can all look forward to the same great gameplay that you have become accustomed to over the years.



That concludes our preview for today, but I have saved the best for last. In the upcoming week, I will be discussing two brand new game modes that are exclusive to Current Gen Madden. Just remember, CG is not going anywhere- only getting better with age. Keep your Xbox’s and PS2’s plugged in for 2008!
D-Cas
Posted 05.23.07 10:33 PM by admin | 76 comment(s)
Filed under: Current Gen
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#
05.18.07 Where has Franchise Been?

Hey Madden Community, my name is Ronnie Morales but everyone calls me Romo. It’s a nickname I got back when I was a tester from my lead at the time and it has struck with me ever since. I am the producer in charge of Franchise Mode on Next Gen. Just a little run down on myself. I came to EA in 2003 as a tester. During my initial time at Tiburon, I worked mostly on Madden and NCAA. I eventually made my way into production and worked on Current Gen Madden with Josh Looman for a while before moving on to take on the challenge that has been Franchise on the Next Gen platforms. I originally was going to work on another title when I was asked to stay on Next Gen and help out. When I talked to David Ortiz (the Producer on Next Gen) I told him that if I was going to stay I needed more control over what goes into franchise and that we needed to give it more love. That’s where this blog comes into play.

Ever since we made the transition to Next Gen, Franchise mode has been on the back burner. And I don’t even mean the back burner like its on low heat keeping the food warm. I mean the back burner where you keep the pan you don’t want to wash yet. It just wasn’t getting any love. Being a Franchise guy this ticked me off. I became a modern day politician at EA letting everyone know that things needed to change. I finally got my chance and I have begun to run with it. Too many years have passed without the stuff we all loved about Franchise Mode. Being able to edit my players, draft new teams, and relocating to cities that don’t really have business hosting an NFL team just to name a few. These were the staple features that guys like Looman, Cummings, and Frazier put into the game back in the day. And I loved them. I am the type of guy who enjoys creating a cupcake team and then working my trade magic to acquire a team of the future. I enjoy editing players; I enjoy trading away all of my draft picks; I enjoy simulating 30 years and not playing a single game. Some call this boring but I say these are the options that Franchise mode gave us before and has failed lately.
So what do I plan on doing about this? Well for starters we need all of the oldies back in the game. All of the classic features that allowed us to tweak the game to our liking need to make their way back into this title. Secondly, we need to give control back to the gamer. No offense, but if I am dropping 60 bucks on a game, let me do whatever I want to do to it. That’s kind of my outlook on Franchise. Give control back to the gamer. After all, what you may like to do to your team may vary completely from what I want to do. If you give that control back to the gamer, then I don’t have to worry if the community is going to like my features. I can ultimately put it back in your hands to enjoy. Anyways well I'm starting to rant…but over the next weeks I plan to share with you where Franchise stands and where we plan to go with it. It’s something that isn’t going to happen overnight, but I am confident that with me at the helm we can bring this puppy back to life. I would love to get your feedback on what should be in the game. Well enough about that…Ian stole all of my thunder with the shots of Edit Player and Fantasy Draft in his More Madden 08 News blog, so come back in the next coming weeks I’ll have to show off a goodie for everyone.

Does anyone know if Madden 08 on the Nintendo is gonna be like old Madden? Last year it was a mix of both with motion controls.
S-Dubb
Realtime Weather!

QUOTE
From http://ps3.qj.net

Soon, players of Madden NFL do not have to quit their game to know what's happening in real-life football.

Thanks to a deal between ESPN, Electronic Arts Inc. and The Weather Channel, football console games are going to be infused with real-life events. Imagine this: If you're playing a Madden game in Pittsburgh Steeler's Heinz Field home stadium, it will be automatically set to rain if it's actually raining over there in that part of Pittsburgh. Or how about this one: if a player is currently suffering an injury, his video game counterpart will be incapacitated from playing as well.

Aaron LaBerge, senior vice president of technology and product development for ESPN better explains this new feature: "So if a guy in the real world twists his ankle, you can't use him in the game until he gets back." Hmm, interesting.

Of course, fans of sports games are exhilarated, knowing that this new functionality is also applied in actual player statistics, which means you don't have to stop playing just to check on how your favorite quarterback is doing. More importantly though, this move should somehow quiet the issue about manipulation or miscomputations of stats in video game sports.

This new feature will be included with Madden NFL '08, scheduled to be out this August for Wii, Xbox 360, and PS3 platforms. As for the moment, there are no specific news whether this will be implemented in other Electronic Arts sports games. As always, we will be keeping you updated, so stay tuned!
JCBizkit87
Something like this realtime weather thing is actually something i've been wanting in the game for a while now. I think it's no doubt that i'm going to be buying the Playstation 3 sometime this year. Madden probably wont even be my first game. I think i'll be buying the PS3 in July or August, or maybe in September. MLB 07: The Show will probably be my first game, because I keep hearing good things about it.

I can't believe this is my first post in this years version of the Madden post. Took until page 3 to get me to post in here. I'm usually the info guy... lol
S-Dubb
QUOTE (JCBizkit87 @ May 30 2007, 11:54 PM) *
I'm usually the info guy... lol


I didn't know where ya were and there was a lot of new info coming out. If you find some juicy details be sure to post them for us.
kobeskool
Madden hands on from gamespot. http://www.gamespot.com/xbox360/sports/mad...lusives;title;1
santana
QUOTE
To give you a quick glance of your team's (and your opponent's) abilities on the gridiron, you can press the left trigger before the snap; the camera will pull back, and you'll see all the different weapons on the field, with icons indicating their specific specialty.


This is something i wish didnt exist. It would be cool to not know what their abilities are... that way who ever knows their team or all the players the best in and out of the game would have an advantage.
S-Dubb
QUOTE (santana @ Jun 1 2007, 02:44 PM) *
This is something i wish didnt exist. It would be cool to not know what their abilities are... that way who ever knows their team or all the players the best in and out of the game would have an advantage.


Yea but just like in real ball players know where the threats are and they gameplan accordingly. From what I've been reading their saying that everything can be countered so neither the offense or defense can have a specific advantage. If you use you're options at you're disposal you'll be able to counter whatever you see. "so they say"
S-Dubb
QUOTE (kobeskool @ Jun 1 2007, 11:57 AM) *


I'm pretty sure I posted that someplace in here.. It's all good though icon_question.gif
S-Dubb
new madden blog. With video.. good read

http://www.easports.com/maddennfl/blogs.jsp
JCBizkit87
Saw this in late May and noticed that it hadn't been posted, but the first song has been announced for the game.

“The anticipation for both Ozzy’s album and this year’s Madden NFL creates a perfect storm of excitement which made I Don’t Want to Stop an ideal lead song for the Madden NFL 08 soundtrack,” said Steve Schnur, EA’s Worldwide Executive of Music and Marketing. “Now, The Prince Of Darkness meets The King Of Videogames and we're enormously proud to have a killer new song from a legendary artist as our first announced track. This is going to be the biggest, wildest and best Madden NFL soundtrack yet."
santana
never enjoyed any of the sound tracks. i always turned all the tracks off and just put on my own stuff.
JCBizkit87
I'm going to be honest here, if more of the Rock tracks are similar to this first one, and the hip hop tracks are similar to um... good rap (Cypress Hill, Public Enemy, etc.) Then i'd be happy with the track list.
santana
never really thought rock fit with madden. it sounded so cheesy specially when they had that jet song. the band jet that is.
JCBizkit87
QUOTE (santana @ Jun 2 2007, 06:02 AM) *
never really thought rock fit with madden. it sounded so cheesy specially when they had that jet song. the band jet that is.


Rock can fit madden, but that band is horriable, and way too corny to be in a Madden video game. The type of music that should be in Madden is fight music. The type of music that gets you ready for the game of a lifetime. A couple good songs would include:

Metallica - "Enter Sandman"
System Of A Down - "X"
Staind - "Suffer"
Pearl Jam - "Leash"
Drowning Pool - "Bodies"
Rage Against The Machine - "Killing In The Name"
Slipknot - "Wait and Bleed"
Adema - "Unstable"
Limp Bizkit - "Break Stuff"
Hatebreed - "Bound To Violence"
AC/DC - "If You Want Blood"
Offspring - "Bad Habit"
Chevelle - "Comfortable Liar"
Soulfly - "Jump Da F*ck Up"

That would be fight music in the rock genre. Anyone of those songs would probably be good in a football video game.
S-Dubb
QUOTE (JCBizkit87 @ Jun 2 2007, 03:21 AM) *
Rock can fit madden, but that band is horriable, and way too corny to be in a Madden video game. The type of music that should be in Madden is fight music. The type of music that gets you ready for the game of a lifetime. A couple good songs would include:

Metallica - "Enter Sandman"
System Of A Down - "X"
Staind - "Suffer"
Pearl Jam - "Leash"
Drowning Pool - "Bodies"
Rage Against The Machine - "Killing In The Name"
Slipknot - "Wait and Bleed"
Adema - "Unstable"
Limp Bizkit - "Break Stuff"
Hatebreed - "Bound To Violence"
AC/DC - "If You Want Blood"
Offspring - "Bad Habit"
Chevelle - "Comfortable Liar"
Soulfly - "Jump Da F*ck Up"

That would be fight music in the rock genre. Anyone of those songs would probably be good in a football video game.

I'm no expert on rock but those songs would be good the thing is.. is all of those tracks wouldn't be on the a NEW madden game. Chamillionaire was only known as a Houston Texas underground rapper until madden 06 came out. All of the sudden he's getting tons of notiriety now. Madden puts out underground artists and "in the now" types of bands. Although it would be a great thought to have powerhouses on the soundtrack like you mentioned it won't happen.

I happen to not mind the track they play in the trailer though. Kinda of sounds like a newer age Beasty boys... Maybe i'm trippin'
JCBizkit87
QUOTE (S-Dubb @ Jun 2 2007, 08:29 AM) *
I'm no expert on rock but those songs would be good the thing is.. is all of those tracks wouldn't be on the a NEW madden game. Chamillionaire was only known as a Houston Texas underground rapper until madden 06 came out. All of the sudden he's getting tons of notiriety now. Madden puts out underground artists and "in the now" types of bands. Although it would be a great thought to have powerhouses on the soundtrack like you mentioned it won't happen.

I happen to not mind the track they play in the trailer though. Kinda of sounds like a newer age Beasty boys... Maybe i'm trippin'


I know all those songs wouldn't be in madden, because their older songs, and the bands are already big bands. The thing is they picked a pretty big rock band in Atreyu in 2007, but thats not fight music. That in my opinion is crap rock. They sound horriable live, and believe me, they are so bad even Carlton will say they are as well, because he's whiter than me.

Also, if there is something that sounds similar to the Beastie Boys, then i'd be fine with having them in the video game, because I love that old school hip hop sound.
kobeskool
The soundtrack isnt a big deal to me. I only hear it when im getting ready to start a game.
Amen
the 2K Sports soundtracks were awful... putting on bums like Aesop Rock and Mr. Lif... boring ass nerd rap before a sports game? Jesus... thank god for custom soundtracks.
BESTHANDS8381
I personally like all the Madden sound tracks. Since 2004 most if not all the songs I have enjoyed or grew on me and I neva had a problem wit um. dunno what the big deal is. They are good songs and a good amount turn out to be hits.
S-Dubb
New 08 gang tackling vid.. o8 for 360 is looking promising.

http://www.easports.com/maddennfl/blogs.js...den-nfl-08.aspx
kobeskool
QUOTE (S-Dubb @ Jun 9 2007, 12:01 AM) *
New 08 gang tackling vid.. o8 for 360 is looking promising.

http://www.easports.com/maddennfl/blogs.js...den-nfl-08.aspx

They finally put that in. NFL 2k5 had gang tackling a long time ago.
santana
QUOTE (kobeskool @ Jun 8 2007, 11:10 PM) *
They finally put that in. NFL 2k5 had gang tackling a long time ago.


i doubt it compares to this. this is so smooth... looks very promising.
ColesReturns87
definitely getting the annual pre-madden jitters, and definitely going to be there at midnight smile.gif
S-Dubb
Madden Producer Talks 08 Features
Jun 8, 2007 4:10pm - Author: John Gaudiosi

LOS ANGELES--EA Sports Producer Jeff Luhr was on hand at the first annual Rookie Madden Bowl at the Loews Hotel in Santa Monica, where several members of the development team cyber-scanned the heads of the top 35 NFL rookies from this year's 2007 NFL Draft. While eight rookies battled it out on Madden NFL 07 on Xbox 360, Luhr was on hand to show the newcomers their first look at Madden NFL 08 on Xbox 360. And he was able to show these Madden fans their all-new stats, which have about 40 different attributes for the new game. Luhr took a timeout to talk to ----------- about the latest Madden game.

Can you explain how the new Weapons work in Madden 08?

Our new feature for this year is what we're calling Know Your Weapons and the idea is isolating key players on teams so trying to separate the superstars. The Colts have three different kinds of receivers and they all play differently--Marvin Harrison's got the spectacular catches and everybody plays different. So the idea is that now they'll all play differently in Madden. To counter that, on the other side of the ball, there are hit sticks. If a guy's going for a high catch you want to hit him high or if you have a big guy coming through the middle you want to hit him low. It's really turning Madden into more of a chess game, if you will. It's how my side can look at your weapons and see what my options are and audible in and out of situations. It's adding a layer of strategic gameplay that we haven't had before and it's a lot of fun.

Do you think this might open up the game to newcomers?

I think it also opens up the game to people who are new to the game. It educates them on who's the go-to guy. If it's third and long and you know you have a brick wall back, you know that's the guy you want to go to instead of your speed guy. For the fans who are experts, they can see the match-ups. They may play with a couple of teams and know those teams really well, but when you're matching up with a team that you may not know as well it's really going to help you understand who to isolate and who to go after.

Can you talk about the new player ratings that Madden 08 introduces this year?

The idea behind the player ratings is that every player rating we add helps to define that person. It gives you a lot more things to judge players on. The more attributes a player has the more individualistic they can be and the more dynamic they can be and it really separates them from other players in the game. That's an important thing for us. Rating really allows us to bring that individuality into the game.

A lot of the players complain that their ratings aren't accurate in the game. What do you say to that?

No number we ever do is high enough or right for those guys, it's kind of funny. We have a team that just spends all their time on ratings. We have an exclusive deal with the NFL now and that allows us to bring in coaches and assistant coaches. We get every NFL game in a high 22 cam so we can isolate the play. We have guys crunching film, going out to the combines and talking to coaches, so we work really hard to isolate stuff. It's always tough with rookies because they haven't been on the field, so that's always the biggest challenge. But for guys who have been in the league for a while, you just have to do your due diligence and we take stats from a myriad of places and that's how we shake out the ratings.

Some players have suggested that EA should put together a panel of players to help decide ratings for Madden. Any thoughts on that?

We definitely talk to players about what it's like on the field. We don't talk to them about ratings, because any time you try to do anything like a player panel they're going to juice all of the ratings no matter who it is. It's a tough thing. Those guys will focus on one or two ratings. They'll look at their speed is high and their agility is high but my overall is low. Well, there are 40 other ratings now to compare and contrast. You have to roll all of that together to come out with the overall rating.

Can you talk about the new game and some other features players will find?

Madden 08 is chock full of things this year. Every year we do a ton of features and we really blow the depth out of Madden. For me, Owner mode is now in next gen for the first time as Front Office mode. Everything from Xbox and PS2 is now in Xbox 360 and PS3. The thing that's most exciting for me is how we've tightened up gameplay. This is the best-playing Madden ever. We have the 60 frames per second and we have new branching animations. Instead of catching the ball and rolling out of bounds, you're going to be able to stop, plant and run up the sideline. We've been able to get to a lot of stuff that we haven't been able to get to in the past because we have such short development times. Runners will move the pile and juke around. We've added so much to the actual gameplay that it's never been as responsive as it is this year.

When I was watching the rookies play, it looked like the players were getting tired in the game. Is that true?

Players now get tired when they play the no huddle. It's dynamic that players get tired. If you're Michael Vick and you're running left to right, you're going to get tired during the past, rather than after the play.

What were you able to do with the rookies today?

One of the things we try to do with our license is authenticity. Whenever we can get a group of players together, obviously these guys are rookies so they've never been in Madden before, we head scanned JaMarcus Russell, Michael Bush and Brady Quinn so their likeness is actually in the game. Their likenesses will be in Madden 08, so it makes the game as accurate as possible.
Jetsfan115
which one do u think will be better? the new gen or the old gen one?
santana
i think the old gen will become a classic. kind of like blitz99-2001 in the arcade. sick game but the new gen blitz was garbage. i see this transition being the same.. a lot of that straight forward ball we are use to with the dummy physics and competitive play will be missed. the new gen should open up a more dynamic play though. i dont think games will be as straight forward as they were.. a lot will involve smarts and a good mix of money plays.

only time will tell! cant wait to try it. i have that feeling that the first time i run the ball.. i will instantly know if this game is worth my time or not.
S-Dubb
Anyone who knows me knows I'm a straight up NG HATER!.. 06 and 07 were miserable and I'd be the first to tell you don't waste you're money. Sh!t I still keep my old xbox strictly for CG madden. It's been in my console for 6 months because it's all I play because I need me a football game to play.

However.. usually around this time of year (over the past 2) have been articles about everything other then gameplay. Grafics,player bio's and stadium renders etc... but everything I've heard has been really,really good. They are focusing everything on gameplay and I truthfully think that this is a make or break year for EA and NG madden football. Even the producers had said repeatedly that the games have been lacking severely. The onus has been nothing but gameplay and with the license that EA has with the NFL and the fact that 2k isn't going anywhere and breathing down EA's back I really feel that this years madden for NG will be worth it finally!! I think I will be making the switch this year.

Why make the switch IMO?

-They have toned down the grafics actually so they can fully utilize all their gameplay options
- They are now running 60 frames per second as opposed to 30
- They will now send out patches for next gen console to rid away of glitches and cheese (FINALLY!)
- They have massively tightened up the gameplay
-Everything from CG will be in the game plus a lot more
- There will be things from NG that won't be on CG--

Look at the gameplay footage I posted... That is still an unfinished and unpolished game and it looks damn good. Go back and read all the articles I've posted in this thread and you'll be able to see that there not messing around this year.

I will more then likely make the switch this year. This game is looking like a winner
Jetsfan115
i'll probably buy it for the 360. no point in adding to my library of xbox games when i only have 1 game for the 360 right now
jets0n
I'm not sure I'm gonna buy it. I'll tell you, I finally broke my addiction to video games and madden in general. I don't think I wanna get back into it. I mean, I used to play that game ALL the time. I don't care if it's great, I dont think I wanna get hooked on video games again. It's such a time waster.
ganggreen_ewok
I saw a segment on how intead of the back getting caught on the pile, he either pushes the pile forward if he is a power back, or slides off if he is a finesse back. With that being said, I think all those stupid old glitches like the route bumping interference and the getting caught on people should be eliminated. Hopefully they have addressed the vacuum tackling and juking this year.
Jetsfan115
QUOTE (jets0n @ Jun 11 2007, 09:45 AM) *
I'm not sure I'm gonna buy it. I'll tell you, I finally broke my addiction to video games and madden in general. I don't think I wanna get back into it. I mean, I used to play that game ALL the time. I don't care if it's great, I dont think I wanna get hooked on video games again. It's such a time waster.

The secret to enjoying video games is moderation not elimination. its not a waste of time, its a form of entertainment when your bored. i only have a few hours a week to play games so its not like it takes over my life. and i only play on sundays. its the only day i'm home. during the week, my home is just a place to sleep and eat when i finally make it there lol. same with saturday. sunday i usually spend home so i can do laundry, clean up etc and relax. and i choose to relax by playing a video game.

now if your playing hours and hours each day then that could be an issue, only if u want it to be, but still its your choice. if you can't play them w/o getting addicted u have issues.
jets0n
QUOTE (Jetsfan115 @ Jun 11 2007, 03:02 PM) *
The secret to enjoying video games is moderation not elimination. its not a waste of time, its a form of entertainment when your bored. i only have a few hours a week to play games so its not like it takes over my life. and i only play on sundays. its the only day i'm home. during the week, my home is just a place to sleep and eat when i finally make it there lol. same with saturday. sunday i usually spend home so i can do laundry, clean up etc and relax. and i choose to relax by playing a video game.

now if your playing hours and hours each day then that could be an issue, only if u want it to be, but still its your choice. if you can't play them w/o getting addicted u have issues.


Thanks Dr. Phil!

I actually don't want to spend any time playing video games anymore is what I was getting at. There are much better things to do like playing basketball, drinking with friends, etc...
Jetsfan115
QUOTE (jets0n @ Jun 11 2007, 01:23 PM) *
Thanks Dr. Phil!

I actually don't want to spend any time playing video games anymore is what I was getting at. There are much better things to do like playing basketball, drinking with friends, etc...

lol. its possible to find time to do it all. i work 60 hour weeks, play softball (company softball team) go to the gym, go out (either dates or drinking with friends/clubbing) and still find a few hours a week to play games. its not easy but its possible. sometimes u need to relax and its either watching a movie or playing games and i'd rather be playing games. i see what u say though. just not enough hours in the day.
kobeskool
http://wii.ign.com/articles/795/795634p1.html
S-Dubb
Producer blogs.. EA

This is a segment on SIDELINE CATCHING.. this has never before been seen from EA. Yet another aspect of Madden football on NG that is really impressive.

There is a small write up and video of these catches. Pretty amazing. These aren't all the catches they make just a few. Looks pretty damn good.



ENJOY--> http://www.easports.com/maddennfl/blogs.js...-greatness.aspx
BESTHANDS8381
anyone look at the video afterwards of all pro football 2k8 vs. madden 08 madden def looks far better
kobeskool
QUOTE (S-Dubb @ Jun 15 2007, 04:02 PM) *
Producer blogs.. EA

This is a segment on SIDELINE CATCHING.. this has never before been seen from EA. Yet another aspect of Madden football on NG that is really impressive.

There is a small write up and video of these catches. Pretty amazing. These aren't all the catches they make just a few. Looks pretty damn good.



ENJOY--> http://www.easports.com/maddennfl/blogs.js...-greatness.aspx

Thats dope.
S-Dubb
New gameplay vids from IGN.. June 15th and Video interview with Ortiz

http://media.xbox360.ign.com/media/868/868499/vids_1.html
kobeskool
QUOTE
Madden NFL 08 Extended Hands-On
Next-gen football has finally arrived.
by Nate Ahearn
June 15, 2007 - The last two years of Madden on next-gen have not lived up to the hype. It was the only pigskin offering out there so we tolerated it, enjoyed it as much as we could, and had several nights of heated matchups between friends - though never with two people on one team. This year Madden is back in a big way, with all of the trimmings that you'd expect from a true next-gen football experience. EA just recently played host to its big, blowout pre-E3 event. Nineteen games were in attendance and Madden was easily among the best shown.

First off, this year's game isn't skipping out on the features that we've come accustomed to on the original Xbox offerings. Fantasy draft is back for all the fantasy gurus out there, owner mode is in, though EA was mum about the details when we spoke to David Ortiz, the lead producer on the game. Even though we couldn't squeeze out the specifics, it's just good to know that our old favorites are back.



At this latest event EA was stressing nothing but gameplay. Editors were commanded to just sit and play, and I was eager to obey. I got a solid hour-or-so in, just enough time to play two full-length games with my hometown Jacksonville Jaguars. Aside from the requisite new camera angles and presentation elements, the game just feels much more like pro football than it ever has on next-gen consoles. Players now respond to your every touch so there's no more getting caught in catch animations on out-routes and jogging haplessly out of bounds. Running now feels much more natural as well thanks to some new foot planting technology. The days of sliding around the field are all but over.

There are also a bunch of nuances that are original to this year's game. Like different run animations for when your running back is trying to make his way through the offensive and defensive line. There's no more running in place like the Wiley Coyote when you hit the back of your O-lineman. The highlight stick has also been redefined to utilize player specific abilities. A smaller back won't be able to truck over a safety, so flicking up on the right analog will now allow him to break off a nasty little juke move, while bigger backs will still lower the boom.

Receivers have also been retooled to allow for several different situations that were previously impossible. Now balls over the middle are genuine health. In past years jumping catches over the middle granted your wideouts invincibility, but this year they can get popped like never before. Now you'll get up-ended if the hit lands just right, knocking the ball out of your hands in the process. Also, like we said before, there's no more getting caught in a catch animation, so as soon as the ball hits your hands the receiver is in your control, and the added responsiveness of the controls really helps in this regard. One instance of the increased sense of control came as I was playing against Dave Ortiz. He was using the Panthers, and I was the Jags. Steve Smith snagged a ball over the middle, and unlike last year where he would have gotten tackled because of being stuck in the same old catch animation, he was now able to immediately use his speed to cut away from a linebacker and then posterize my DB by using the highlight stick to maneuver his 5'9" frame to duck under a would-be tackler. It was an impressive display; it's just too bad it was against me.◄ Previous 1 2

Defense has also been retooled a bit so that your impact players (known as weapons this year, we'll detail that in a bit) actually have the proper impact on the game. Defensive linemen now play more of a role than simply being a body on the field. You can execute a nice repertoire of moves to try and get past the opposition, or disengage and roam free. Marcus Stroud, a perennial pro bowler at defensive tackle for the Jags, racked up two sacks during the game against the Panthers thanks to some crafty manipulation of the newly bestowed moves. In previous years defensive ends had a tough time having any kind of an impact, much less defensive tackles. The gang tackles were also in full effect, though it doesn't seem that more than two or three players can get in on a tackle at one time, but it's still cool to see the ball carrier realistically react to multiple impacts.

The weapon system is totally new to this year's Madden, and feels a bit like the Superstar abilities in past NBA Live titles. Certain players can be one or several types of weapons. There are things like brick wall defenders, smart quarterbacks and linebackers, big hitters, and blanket corners with 24 categories in all. Though players can be more than one type of weapon, only one icon is displayed at a time. The aforementioned smart defensive or offensive players have a special ability of their own that allows them to figure out the tendencies of the other team. Once their icon fills up you can tap the left bumper and the play art (routes, blocking schemes, etc…) of the opposing team will appear, but you can only do it once so you'd be wise to save it for a crucial third-down conversion attempt.



There have also been plenty of changes made to the presentation side of things. Like the addition of Marshall Faulk who now delivers pre-game audio commentary as the players take the field. He gives a breakdown of strong points for each squad as the game highlights the main weapons for a given team, and also hands out a quick score prediction. Thought it is a small addition, it still adds to the legitimacy of Madden 08.

There are also two new achievements for players to work towards, and we don't mean things to up your gamerscore. This year you'll be able to earn trophies for certain on-field accolades, and then turn around and bet them before on and offline games. On top of that you'll also build up your own championship ring. When Marshall hands out his score prediction you'll notice a clear ring floating next to your user name. As you continue to progress and up your EA Gamer Level your ring will get more and more blinged out. Things like diamonds, rubies, and a platinum finish will all be unlocked if you're good enough.

It was very clear what EA's true emphasis is for this year's Madden, and that is gameplay, gameplay, gameplay. The title harkens back to past Madden titles in that its gameplay is extremely fast, fluid, and responsive. User jukes are back in the sense that you don't really need the highlight stick to make someone look stupid, just contort your player and create your very own juke move. While there are plenty of new bells and whistles that will please a lot of players, the real star of the show is finally the gameplay.

As an editor we're never supposed to pass judgment on an unfinished game, but when it comes to Madden 08, we're hard pressed not to chalk it up as a huge win for EA Sports.
http://xbox360.ign.com/articles/797/797066p2.html
Smedsthejet
QUOTE
There have also been plenty of changes made to the presentation side of things. Like the addition of Marshall Faulk who now delivers pre-game audio commentary as the players take the field. He gives a breakdown of strong points for each squad as the game highlights the main weapons for a given team, and also hands out a quick score prediction. Thought it is a small addition, it still adds to the legitimacy of Madden 08.


I'm glad they're bringing that back because the pre-game intros were getting boring and repetitive.
kobeskool
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PrintE-mailCommentDiscussTagFacebookMadden NFL 08 Hands-On
The venerable football series keeps chugging toward the end zone, and we've got an updated look at the game from EA Los Angeles.
By Brian Ekberg, GameSpot
Posted Jun 15, 2007 5:33 pm PT
This year's Electronic Entertainment Expo falls in July, and as a result, game developers have a bit more time to tune their games in preparation for the show. There are few better examples of what that extra spit and polish can mean for a game than the most recent build of Madden NFL 08 we played at EA Los Angeles during the publisher's summer pre-E3 event. The game, due for release later this summer, felt even better than the last time we played it back in May.



The player animation promises to be better this season than ever before .
Overall, the game felt more stable than the earlier build we played. Many of the graphical hitches that are fairly typical of work-in-progress software were few and far between in the build we played last week. The result was a steadier pace of play, and one that made the already sterling player animations that much more effective in the game. If it's been a while since you've played a Madden game, Madden NFL 08 might surprise you because player animations have improved--and not just in variety. Sure, this year's game is going to have more tackle, juke, and catch animations than previous games in the series, but thanks to a new branching system that determines how one animation transition into another, the variety of animations from one play to the next should be more true to life than ever before.

The weapons feature in Madden NFL 08 is new to the series and represents an attempt by the developers to separate the best players in the game from those who are merely good. Let's be honest, while any player lining up a running back in the NFL is a great athlete, there's a wide gulf between a player like Shaun Alexander of the Seahawks and Tyson Thompson of the Cowboys. That, of course, is why Shaun Alexander is one of the biggest weapons the Seahawks have and why Thompson will be fighting for a position on the team this year. There will be 24 weapons in the game, and all will have specific strengths. Players denoted as weapons will also have icons underneath them so that you'll be able to tell who the stars are, even if you aren't familiar with a particular team's roster.

In one exhibition game we played between the Seattle Seahawks and the Chicago Bears, we learned firsthand what a powerful weapon Shaun Alexander can be on the field; the former Alabama star bowled over our defensive line several times on his way to the end zone. As one producer told us, you have to go low on Alexander, which means you should tackle him low by pushing down on the right stick. This will cause a defender to attempt to take out a power runner's legs. For smaller backs or receivers, pushing the stick high will cause your defender to hit the ball carrier high, possibly resulting in a forced fumble. However, raw power isn't Alexander's only asset--the improved inside running game had Shaun dipping and diving between linemen as he looked to take advantage of even small holes to gain some extra yards.



We're excited for this one already, and there's still lots we haven't seen.
Just as weapons in Madden 08 have their specific strengths, the game also provides counters you can use to offset those talents. For such power runners as Alexander, you can take out their legs, but receivers also have their weaknesses. For example, a big play receiver might be vulnerable to a big hit; you can even choose to "spotlight" a receiver who's tearing you up during a game. To do so, you pull the right trigger before the snap, press the face button corresponding to the receiver you wish to focus on, and your team will automatically put extra coverage on him.

Rewards for good play in Madden NFL 08 will always be under construction. This is because as you reach new milestones, such as passing/rushing a certain number of yards or gaining a certain number of sacks in a single game, you'll be constructing trophies. These trophies will eventually live in your trophy case in the game's front end, which will also be decorated with your favorite NFL team's colors and logo, as well as video clips from the team. You'll also be building championship rings, one level of bling at a time, as you progress. Each ring will consist of five separate components, which you will earn over time.

Another bit of presentation fun we saw in our time with the game was the inclusion of Marshall Faulk providing pregame and postgame commentary on games. Faulk is the former St. Louis Rams running back, current NFL Network commentator, and surefire Hall of Famer who will have a big presence in the presentation. He'll even go so far as to make pregame predictions on the winner in some cases.

With the tangible improvements made to the animation and gameplay, there's a lot to be excited about with Madden NFL 08. This is considering we still haven't had time with the updated NFL Superstar mode or the new franchise mode. Rest assured, we'll be bringing you much more on these modes with our continuing Madden NFL 08 coverage in the coming months, so stay tuned.


http://www.gamespot.com/xbox360/sports/mad...;om_clk=topslot
ColesReturns87
who is getting 08 for the 360, im thinking of starting a league for us so if you would like to join PM me, or just say it in this thread... im pretty sure dubb wants in..
HarlemHxC814
QUOTE (ColesReturns87 @ Jun 16 2007, 05:51 PM) *
who is getting 08 for the 360, im thinking of starting a league for us so if you would like to join PM me, or just say it in this thread... im pretty sure dubb wants in..


I don't have a 360 yet, but when I get my first paycheck in 2 weeks I'll probably end up getting it. So I'm in, but I'll probably blow at it just b/c I've never used an XBox before lol
S-Dubb
QUOTE (ColesReturns87 @ Jun 16 2007, 05:51 PM) *
who is getting 08 for the 360, im thinking of starting a league for us so if you would like to join PM me, or just say it in this thread... im pretty sure dubb wants in..


You can count me in.. Amen will probably want in too.
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